Crystal Missile Development Update
Crystal Missile [preview builds] » Devlog
Hello hello!
Just to keep those of you following this project in the loop, here's the gameplan towards what will hopefully become a new demo release for this project! I've switched over to Sprytile for the 3D tile assets, implemented Rewired to handle inputs, and have added a swath of new technical and gameplay features. Here's what I'm aiming for in a demo release:
- Up to Eight Players (Done!)
- 'Greases': powers you can apply to your roller pre-game
- Deathmatch maps! Knock your opponents off-course!
- Hunt the Adventurers: a challenge race of the maps for players who want to test their abilities in navigating the maps
- About 3 different themed worlds for Races
- Profile System to track your stats and aesthetic preferences (Partially Implemented)
- Improvements in UI
This will be a sort of 'early access' build with an entry cost for players who want to try things out in advance of a final build, which ideally will double the content promised here.
Everything I implement is regularly posted on Twitter, so be sure to pop by if you want the bleeding edge stuff.
Thanks for following!
~Vultures~
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Crystal Missile [preview builds]
Thee WIZZARD casts thy CRYSTAL MISSILE, enemies sizzle!
Status | Released |
Author | Tyson Moll |
Genre | Platformer, Adventure, Racing |
Tags | 3D, 3D Platformer, Action-Adventure, marble, Multiplayer, Pixel Art, Retro, Versus |
Languages | English |
Accessibility | High-contrast |
More posts
- Crystal Missle alpha build now available for supportersJan 31, 2022
- Continued developmentJun 12, 2020
- You can now do the scoopy jump.May 11, 2020
- Major bugfix for Single PlayerMay 11, 2020
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