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Submission to TOJam 2022: All Twogether Now
Let's Relax Aggresively
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Devlog
Portuguese & Linux support
June 30, 2022
by
Tyson Moll
Portuguese language support is now available thanks to Victor Lucas Nascimento! I'm also going to start publishing builds for Linux now, tested to perform on Raspberry Pi 4...
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Difficulty Ramping
June 02, 2022
by
Tyson Moll
Hello again! I've added difficulty ramping over time. Heat doesn't ramp faster over time but it doesn't take as long to get steamy anymore. Also, the orange gnomes can take a few hits now! Since the w...
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Spanish now supported
May 31, 2022
by
Tyson Moll
Spanish is now supported thanks to Jesus Carnero! I have also changed the pixel font to QuanPixel for the sake of consistency across supported languages. Some Hebrew characters seem to be missing so I...
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Multi-language support implemented
May 22, 2022
by
Tyson Moll
Hello all! I've implemented a feature to the project that allows me to easily integrate multiple language support! I'm doing this as a learning exercise so that this and future projects can be more ac...
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Peace of Mind fixes
May 16, 2022
by
Tyson Moll
Added a (temporary) controls screen before the game starts Enemies no longer infinitely spawn after a game over is triggered Fixed an issue with the easter egg appearing at the wrong time Side note, t...
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First Post-Jam hotfix
May 16, 2022
by
Tyson Moll
1
Fixed P2 / Kwabena's attack graphics not showing correctly P2 spawns more visibly now Depth rendering adjustments Many sounds added Goat...
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